#pragma once
#include"GameObject.h"
#include <set>
#include"Stone.h"
#include"Sound.h"
class StoneSkill
{
public:
	int clock = 0;
	bool isready = false;
	
protected:
	int damage = 10;
public:
	void set(GameObject* s[], std::set<GameObject*>* objects);
	double getdamage();
	void updatestate();
	int getremaintime();
	void reload();
};

